Road Map (Subject to change)
Summoner's Card Dungeon » Devlog
Road Map (Subject to change)
- Update 0.0.6 Store update: Player will now have a gold bag witch can be used to store a certain amount of gold, gold will be given based on difficulty of level completed (Subject to change). After 3 levels player can buy, sell will be added later, 5 different cards.
- Update 0.0.7 Store Sell update: Player can now sell cards to the store
- Update 0.1.0 Starting/Game over screen: Player can chose a deck to play with at start(One for now) and can now lose when player dies.
Updates between 0.1.0 - 0.2.0 will be content focus using the base code I have now
- Update 0.1.1 Monster Deck: Adding 5 monster cards to game with each having unique ability's
- Update 0.1.2 Spell effects: Adding some particle effects to each spell
- Update 0.1.3 Uncommon and Rare Spells: Adding 4 uncommon and 4 rare spells to the rotation. Rarer cards will be more common the harder the difficulty.
- Update 0.1.4 Undead Deck: Adding 5 undead cards to the game with each having unique ability's
- Update 0.2.0 Random level generation based off of type: level till now have been constructed with dictionary's, this will allow me to add more Entity cards with ease.
Updates between 0.2.0 - 0.3.0 Will add Items and player inventory
Summoner's Card Dungeon
A dungeon card game
Status | In development |
Author | hake2005 |
Genre | Card Game, Adventure |
Tags | 2D, Roguelite, Singleplayer |
More posts
- Update 0.0.6 Store Update11 minutes ago
- Update 0.0.5 Code for Spells Done1 day ago
- Update 0.0.4 Part 22 days ago
- Fixed knight move bug.3 days ago
- Update 0.0.3 Part 14 days ago
- Spells Update Coming Soon4 days ago
- Royal knight bug fixed6 days ago
- Small fix: Cards now always appear in center6 days ago
- update 0.0.26 days ago
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